Hi, I am

Nihat Isik

Software engineer


Game Developer


Computer Vision


Computer Graphics

Let me introduce myself

Education


  • Bachelor Degree in Computer Science at ETH Zürich in the years 2015-2018.
  • Master Degree in Computer Science at ETH Zürich in the years 2018-2021.
  • Specialized in Computer Vision, Computer Graphics and Machine Learning.

Work


ESRI - 3D Graphics Software Engineer

  • 3D Graphics Software Engineer at Esri R&D Center Zurich from August 2023 to now.
  • Improving CityEngine, a renowned procedural city generation software widely utilized by architecture and entertainment companies. This software was used for VFX Workflows to create movies such as Blade Runner 2049, Zootopia, Big Hero 6 and many more.
  • I specialize in developing advanced rendering and geometric algorithms, introducing innovative techniques and features to improve the user experience. Using mainly Java, C++, OpenGL.

Urban Games - Software Engineer

  • Software Engineer at Urban Games from April 2021 to July 2023.
  • Worked on main gameplay and game engine features for the very successful Transport Fever 2 title in C++.
  • Developed many content pipeline related tools for easier production of the game and implemented state of the art rendering algorithms for the new titles.
  • Presented game features on Playstation Youtube Channel.

Disney Research - Machine Learning Engineer Internship

  • Machine Learning Engineer Internship at Disney Research Studios in Zürich from 01.10.2019 to 31.01.2020.
  • Worked on the problem of Human Pose Estimation from single RGB camera (Published Paper).
  • Developed a Gradient Descent Optimizer using PyTorch and tools for Blender and Maya using Python.
  • Developed a visualiser and augmentation tool for characters in Unity using C#.

Projects and Devlogs

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Contact Me