ESRI - 3D Graphics Software Engineer
- 3D Graphics Software Engineer at Esri R&D Center Zurich from August 2023 to now.
- Improving CityEngine, a renowned procedural city generation software widely utilized by architecture and entertainment companies.
This software was used for VFX Workflows to create movies such as Blade Runner 2049, Zootopia, Big Hero 6 and many more.
- I specialize in developing advanced rendering and geometric algorithms, introducing innovative techniques and features to improve the user experience. Using mainly Java, C++, OpenGL.
Urban Games - Software Engineer
- Software Engineer at Urban Games from April 2021 to July 2023.
- Worked on main gameplay and game engine features for the very successful Transport Fever 2 title in C++.
- Developed many content pipeline related tools for easier production of the game and implemented state of the art rendering algorithms for the new titles.
- Presented game features on Playstation Youtube Channel.
Disney Research - Machine Learning Engineer Internship
- Machine Learning Engineer Internship at Disney Research Studios in Zürich from 01.10.2019 to 31.01.2020.
- Worked on the problem of Human Pose Estimation from single RGB camera (Published Paper).
- Developed a Gradient Descent Optimizer using PyTorch and tools for Blender and Maya using Python.
- Developed a visualiser and augmentation tool for characters in Unity using C#.